My GamesYour numbers

What each tile means

Every tile you can add to My Games, by family, and what its number means.

Each tile in Your overview shows one number or list for the games in view, over the time range you picked. On a computer, point at a tile’s name to see what it means.

Reading a tile

The big number is for the whole range, with its change against the stretch before. Best day means the newest day is the best in the range. A tile with a lock needs your Roblox numbers (Connect your games) or a plan; tap it to see which. An empty tile says why, such as Roblox sends these a day or two late.

Money

Every Money tile needs your Roblox numbers.

TileWhat it means
RobuxRobux your games earned each day.
Robux per playerRobux earned for each daily player.
Robux per payerRobux earned for each player who bought something.
Payer conversionThe share of daily players who bought something.
Robux by sourceRobux from game passes, developer products, Premium payouts and other sources.
Top sellersThe items that earned the most Robux.
Robux by countryWhere your Robux comes from.
Robux by deviceRobux from phones, computers, consoles and tablets.
Ads revenueRobux from ads shown in your games.

Players

Players, Peak players, Games, Visits and New favorites show without connecting. The rest need your Roblox numbers.

TileWhat it means
PlayersThe average number of players at once each day, across your games.
Peak playersThe most players at once each day.
GamesPlayers in each of your games now, against last week.
VisitsVisits each day.
New favoritesFavorites added each day.
Daily playersDifferent people who played each day.
Monthly playersDifferent people who played in the 30 days up to each day.
New playersPeople playing for the first time each day.
Hours playedHours spent in your games each day.
StickinessDaily players divided by monthly players: the share of your players who play on a given day.

Retention

Every Retention tile needs your Roblox numbers.

TileWhat it means
Day 1 retentionNew players who came back the next day.
Day 7 retentionNew players who came back a week later.
Day 30 retentionNew players who came back a month later.
Session lengthHow long a visit lasts, on average.
Playtime per playerMinutes each daily player played that day, on average.

Discovery

Icon and thumbnail changes and Clips show without connecting. The rest need your Roblox numbers.

TileWhat it means
Discovery funnelImpressions (people shown your games), Clicks (people who clicked) and Plays (people who played), with the share kept at each step.
Play-through rateOf the people shown your games, the share who played.
Traffic sourcesPlayers a day by where they came from, such as Home, Search, Friends and sponsored ads.
Ads vs organicPlayers a day from Roblox ads against everyone else (Players from ads).
Icon and thumbnail changesEach new icon or thumbnail, and how players changed in the day after against the same hours a week before (Icon and thumbnail changes).
ClipsYour Clips campaigns and the views creators’ clips brought your games.

Studio: Ads vs organic needs the Studio plan.

Audience

Every Audience tile needs your Roblox numbers.

TileWhat it means
DevicesPlayers a day by device.
AgesPlayers a day by age.
CountriesPlayers a day by country.
LanguagesPlayers a day by the language they play in.

Health

TileWhat it means
Game healthHow each game is doing against last week, and why, with the one that needs a look first at the top (Game health).
Frame rateHow smoothly your games run on players’ devices, for the middle player. Needs your Roblox numbers.
Server frame rateHow smoothly your servers run, for the middle server. Needs your Roblox numbers.

Around Roblox

Only Benchmarks needs your Roblox numbers.

TileWhat it means
Roblox chartsWhere your games rank on Roblox’s charts right now.
Similar gamesGames like yours in size and genre, what each one changed this week, and how their players moved against last week (Games around yours).
BenchmarksRoblox’s six key numbers for each game, against similar games (Benchmarks).
UpdatesEach update, and how players changed after it against the same hours a week before (A game’s updates).
RecordsThe most players your games have had at once since tracking began, and how many more today needs to beat it.

Similar games shows as many rivals as your plan tracks: 3 on Free, 10 on Plus, and unlimited on Pro and Studio. See How limits work.